Any tricks for getting a hi-hat bark (I think that's what it's called) sound? Usually I can get this sound with an open followed by a closed hit in other drums plugins. Maybe I'm missing something obvious.
Cheers.
d.
Hi-Hat Bark
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Azimuth (Archive)
- Posts: 1675
- Joined: Fri Nov 19, 2010 2:16 am
Hi-Hat Bark
Hi d,
That's called a Hihat choke. The way to do that manually is to add a Hihat Foot Close event to a LF bar editor cell AFTER an open Hihat event. Just double click the LF cell and an event will be added. Hihat Foot Close if the default for LF cells.
You can vary the length of the choke by varying the timing of the Foot Close event with the Timing knob or the -24 thru +24 options below the Bar lock padlock icon. HTH
That's called a Hihat choke. The way to do that manually is to add a Hihat Foot Close event to a LF bar editor cell AFTER an open Hihat event. Just double click the LF cell and an event will be added. Hihat Foot Close if the default for LF cells.
You can vary the length of the choke by varying the timing of the Foot Close event with the Timing knob or the -24 thru +24 options below the Bar lock padlock icon. HTH
Hi-Hat Bark
Ah, that did it. The timing makes all the difference.
Thanks for the help.
d.
Thanks for the help.
d.
Hi-Hat Bark
On a related note - if I insert an open hi-hat, shouldn't the "Open" knob indicate that? Even if I explicitly right-click and change the sound to hi-hat open, it still shows 0% open and sounds like a closed hit. If I change open to 100% then it sounds right.
I'm using Jamstix to drive Modo Drums. Not sure if that makes a difference here or not.
I'm using the latest version of JS 4.4.6
Thanks.
d.
I'm using Jamstix to drive Modo Drums. Not sure if that makes a difference here or not.
I'm using the latest version of JS 4.4.6
Thanks.
d.
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Azimuth (Archive)
- Posts: 1675
- Joined: Fri Nov 19, 2010 2:16 am
Hi-Hat Bark
Hi d,On a related note - if I insert an open hi-hat, shouldn't the "Open" knob indicate that? Even if I explicitly right-click and change the sound to hi-hat open, it still shows 0% open and sounds like a closed hit.
That probably would be a good idea that the Open knob should reflect the status of the current event but I do not think it ever has since I've been using JS, and there may be underlying issues that prevent it. Ralph would have to be the one to address that regardless.
I'm not seeing the issue where you say that you change the sound to an open Hihat but it still plays the closed samples. That is working correctly on my system.
Hi-Hat Bark
Hmmm..., seems it may be a related to driving Modo Drums with Jamstix.
I created a bar with 8th note hi-hats, 2 of them being open. Sounded as it should using a JS drum set but all hits sounded closed when using MD. If I explicitly select the open hats in MD and use the knob to open them then they sound open. However, the JS drums have that nice Tssssup sound on the open hats without using a LF where as the MD drums just sound like an open hat hit following by a closed hat hit. I suspect it's related to the CC setup for the hi-hat in MD.
Hi-Hat position control is on using CC4. I had to enable "Invert" or the hits were wrong (e.g. closed hit made an open hit sound).
I'm curious what others experience using MD.
Thanks.
d.
I created a bar with 8th note hi-hats, 2 of them being open. Sounded as it should using a JS drum set but all hits sounded closed when using MD. If I explicitly select the open hats in MD and use the knob to open them then they sound open. However, the JS drums have that nice Tssssup sound on the open hats without using a LF where as the MD drums just sound like an open hat hit following by a closed hat hit. I suspect it's related to the CC setup for the hi-hat in MD.
Hi-Hat position control is on using CC4. I had to enable "Invert" or the hits were wrong (e.g. closed hit made an open hit sound).
I'm curious what others experience using MD.
Thanks.
d.