Translating JS terminoligy to Toontrack terms in kit editor.

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md_optofonik
Posts: 16
Joined: Sun Sep 02, 2012 5:49 am

Translating JS terminoligy to Toontrack terms in kit editor.

Post by md_optofonik »

I'm wanting edit the included Superior 2 kits for use with other SDX expansions and want to know how to translate the terms used in JS and the terminology used in TT:

Flams = ?
Ruffs = ?
Offset = ?
Bounce = ?

Thanks.
Ralph @ Rayzoon
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Posts: 5858
Joined: Wed Jan 02, 2008 6:24 pm

Translating JS terminoligy to Toontrack terms in kit editor.

Post by Ralph @ Rayzoon »

Flam samples are not used in JS as they are created dynamically. "Offset" in JS refers to a hit off center. Many sample libs have LEFT and RIGHT samples so I'd assign LEFT to 'Snare Center' in JS and RIGHT to 'Snare Offset', for example.

"Bounce" in JS should be mapped to a ruff or drag sound. Ideally, it will be the sound that is created during a fast snare roll.
Ralph
Rayzoon Technologies LLC
md_optofonik
Posts: 16
Joined: Sun Sep 02, 2012 5:49 am

Translating JS terminoligy to Toontrack terms in kit editor.

Post by md_optofonik »

Thanks again, Ralph. Do you ever sleep? :)
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