Change when the Snare hits in a Part
Posted: Sun Jul 17, 2022 7:59 pm
I have Jamstix 4 Ultimate and have come across a problem that is driving me crazy!
After much trial, error and experimentation I have been able to create a double bass pattern by choosing 'Modern Metal' as the style and 'Lars' as the player which gives me the 'busy' option to turn up to 100%. Other than the occasional dropouts of the kick from time to time, I can usually get it back to being a steady double bass pattern throughout each part.
The problem is the snare doesn't hit when I want it to? The pattern created looks like this:
[b:871acd547e]KKKKsKKKKKKKsKKK[/b:871acd547e]
Since I want the snare to hit twice as much, I turn up the snare's 'busy' to 100% giving it a 'q-snare' feel. It creates a pattern like this:
ÂÂ
[b:871acd547e]sKKKsKKKsKKKsKKK[/b:871acd547e]
[color=red:871acd547e]I need the snare to hit like this and can't seem to find any way to do it:
ÂÂ
[b:871acd547e]KKsKKKsKKKsKKKsK[/b:871acd547e][/color:871acd547e]
[u:871acd547e]Things I've tried[/u:871acd547e]:
Looked at the 'brain elements' for snare controls and extracted about two dozen of them, one by one, but none would move when the snare hits?
I have also created a kick/snare midi file of this pattern and brought it into JS4 using import and then 'save style', which gives the correct pattern, but eliminates the ability to control the kick/snare 'busy'. This is important because I have those assigned to two expression pedals for live jamming. During each pattern, I use these pedals to increase/decrease the kick and snare to varying degrees of single kicks to full out double kick and to increase the snare to a q-snare pattern on the fly, especially towards the end of a song. I extracted those elements from 'Modern Metal', but they no longer control the kick/snare 'busy'. Moving the controls from 0-100% no longer has an effect.
Anyone got any ideas?
ÂÂ
After much trial, error and experimentation I have been able to create a double bass pattern by choosing 'Modern Metal' as the style and 'Lars' as the player which gives me the 'busy' option to turn up to 100%. Other than the occasional dropouts of the kick from time to time, I can usually get it back to being a steady double bass pattern throughout each part.
The problem is the snare doesn't hit when I want it to? The pattern created looks like this:
[b:871acd547e]KKKKsKKKKKKKsKKK[/b:871acd547e]
Since I want the snare to hit twice as much, I turn up the snare's 'busy' to 100% giving it a 'q-snare' feel. It creates a pattern like this:
ÂÂ
[b:871acd547e]sKKKsKKKsKKKsKKK[/b:871acd547e]
[color=red:871acd547e]I need the snare to hit like this and can't seem to find any way to do it:
ÂÂ
[b:871acd547e]KKsKKKsKKKsKKKsK[/b:871acd547e][/color:871acd547e]
[u:871acd547e]Things I've tried[/u:871acd547e]:
Looked at the 'brain elements' for snare controls and extracted about two dozen of them, one by one, but none would move when the snare hits?
I have also created a kick/snare midi file of this pattern and brought it into JS4 using import and then 'save style', which gives the correct pattern, but eliminates the ability to control the kick/snare 'busy'. This is important because I have those assigned to two expression pedals for live jamming. During each pattern, I use these pedals to increase/decrease the kick and snare to varying degrees of single kicks to full out double kick and to increase the snare to a q-snare pattern on the fly, especially towards the end of a song. I extracted those elements from 'Modern Metal', but they no longer control the kick/snare 'busy'. Moving the controls from 0-100% no longer has an effect.
Anyone got any ideas?
ÂÂ