JS and double-kick patterns
Posted: Tue Mar 02, 2010 6:35 pm
(I wanted to make a new thread for this, rather than cluttering the SSD topic any more, in case anyone else might be having the same problem)
I'm currently having a devil of a time getting Jamstix (both 2 and 3) to play double-kick patterns the way I'm expecting. Using the Custom Metal style, I'll program a solid bar of sixteenths, expecting to hear both feet taking turns evenly - KkKkKkKk... and so on. Unfortunately, out of the box, Jamstix plays the entire line on one foot, like so:
[url]http://stashbox.org/810851/Jamstixdoublekick.mp3[/url]
The result, to be fair, sounds like a pretty convincing impression of me (not a drummer) trying to play sixteenth kicks smoothly - wimpy, uneven, and missing several hits. The limb control section of JS's brain looks at this pattern, says "wtf, real drummers don't do that", and quite correctly messes with the pattern to make it playable.
For fast, modern heavy metal, fast double-kick sections are rather important, and I would rather not have to program entire songs by hand.
Ralph kindly pointed out (in one of the SSD threads) that JS3's Freestyle style has a Double Bass element, intended to spread kicks between both feet. I added this to my Custom Metal setup, with the following results:
[img:974e8911b2]http://stashbox.org/810843/jamstixdoublekick.png[/img:974e8911b2]
It's obvious that Double Bass is trying to do the right thing - I think it might just need some fine-tuning, or a "Strict" setting.
The gallop pattern (top) is obviously problematic - two-note segments are being completely ignored.
For straight sixteenths, there's one problem and one visual bug: the upper image is what JS spits out when I click "Compose" and then play through the bar. Looks a little weird, no? Well, clicking anywhere in the bar grid erases the odd notes, leaving the lower pattern. Much closer, though the final kick is still on the wrong foot.
(I'm using beta A13, btw)
Have I missed anything else that might get my kicks consistently on the right feet? If not, as I've mentioned elsewhere, would it be possible to get an option/element that simply forces the use of both feet if sixteenth-note kicks occur together?
Cheers.
I'm currently having a devil of a time getting Jamstix (both 2 and 3) to play double-kick patterns the way I'm expecting. Using the Custom Metal style, I'll program a solid bar of sixteenths, expecting to hear both feet taking turns evenly - KkKkKkKk... and so on. Unfortunately, out of the box, Jamstix plays the entire line on one foot, like so:
[url]http://stashbox.org/810851/Jamstixdoublekick.mp3[/url]
The result, to be fair, sounds like a pretty convincing impression of me (not a drummer) trying to play sixteenth kicks smoothly - wimpy, uneven, and missing several hits. The limb control section of JS's brain looks at this pattern, says "wtf, real drummers don't do that", and quite correctly messes with the pattern to make it playable.
For fast, modern heavy metal, fast double-kick sections are rather important, and I would rather not have to program entire songs by hand.
Ralph kindly pointed out (in one of the SSD threads) that JS3's Freestyle style has a Double Bass element, intended to spread kicks between both feet. I added this to my Custom Metal setup, with the following results:
[img:974e8911b2]http://stashbox.org/810843/jamstixdoublekick.png[/img:974e8911b2]
It's obvious that Double Bass is trying to do the right thing - I think it might just need some fine-tuning, or a "Strict" setting.
The gallop pattern (top) is obviously problematic - two-note segments are being completely ignored.
For straight sixteenths, there's one problem and one visual bug: the upper image is what JS spits out when I click "Compose" and then play through the bar. Looks a little weird, no? Well, clicking anywhere in the bar grid erases the odd notes, leaving the lower pattern. Much closer, though the final kick is still on the wrong foot.
(I'm using beta A13, btw)
Have I missed anything else that might get my kicks consistently on the right feet? If not, as I've mentioned elsewhere, would it be possible to get an option/element that simply forces the use of both feet if sixteenth-note kicks occur together?
Cheers.