New Plugin - BassMuse

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bapu
Posts: 31
Joined: Wed Apr 02, 2008 2:56 pm

New Plugin - BassMuse

Post by bapu »

BassMuse

Use it to compliment Jamstix 4.
Last edited by bapu on Mon Sep 14, 2026 4:02 pm, edited 6 times in total.
Azimuth
Administrator
Posts: 17
Joined: Fri Nov 19, 2010 2:16 am

Re: New Plugin - BassMuse

Post by Azimuth »

Hi Bapu,

Thanks for the heads up on this plugin. I've been checking out for a few days now, haven't decided if I like it or not yet. I saw your post over in the Reaper forum regarding it. Are you involved with the developer, just curious?
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bapu
Posts: 31
Joined: Wed Apr 02, 2008 2:56 pm

Re: New Plugin - BassMuse

Post by bapu »

I am the developer.
bapu
Posts: 31
Joined: Wed Apr 02, 2008 2:56 pm

Re: New Plugin - BassMuse

Post by bapu »

Azimuth wrote: Fri Aug 21, 2026 5:19 pm Hi Bapu,

Thanks for the heads up on this plugin. I've been checking out for a few days now, haven't decided if I like it or not yet. I saw your post over in the Reaper forum regarding it. Are you involved with the developer, just curious?
I'm open to hearing what can be added/changed to make it a better plugin.

Version 1.6.0 dropped today with some stronger tools to develop the "whole" song,

Version 1.7.0, coming soon, has some more tools to make song development by section easier.
Azimuth
Administrator
Posts: 17
Joined: Fri Nov 19, 2010 2:16 am

Re: New Plugin - BassMuse

Post by Azimuth »

Hi Bapu,

You've done a very nice job on the plugin, the interface is great. Granted I have not dove in too deeply yet but the one thing that really seems to stick out to me is that BassMuse seems to focus more on just generating a lot of notes based on the chords entered rather than on "groove". Even with the Density set to minimum and Legato set to max, it seems to generate strange "gaps" in the composition instead of a "flowing" pattern. This seems to be the case with all of the player models I've tried also. This isn't criticism in the least, it could just be my expectations of what I look for in a Bass player are different from what you do and that's fine. I will continue checking it out and will get the update you mentioned since I'm still running 1.50. Congratulations on releasing it, I hope it is very successful for you.
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:metal:This is gonna get LOUD:metal:
bapu
Posts: 31
Joined: Wed Apr 02, 2008 2:56 pm

Re: New Plugin - BassMuse

Post by bapu »

Azimuth wrote: Fri Aug 21, 2026 6:38 pm Hi Bapu,

You've done a very nice job on the plugin, the interface is great. Granted I have not dove in too deeply yet but the one thing that really seems to stick out to me is that BassMuse seems to focus more on just generating a lot of notes based on the chords entered rather than on "groove". Even with the Density set to minimum and Legato set to max, it seems to generate strange "gaps" in the composition instead of a "flowing" pattern. This seems to be the case with all of the player models I've tried also. This isn't criticism in the least, it could just be my expectations of what I look for in a Bass player are different from what you do and that's fine. I will continue checking it out and will get the update you mentioned since I'm still running 1.50. Congratulations on releasing it, I hope it is very successful for you.
We're working on the groove approach now. BTW I happen to be a bass player so I do understand where you are coming from.
bapu
Posts: 31
Joined: Wed Apr 02, 2008 2:56 pm

Re: New Plugin - BassMuse

Post by bapu »

Version 1.7.0 is released

What's new:
• Generate chords from dropped MIDI — drag a MIDI clip out of your DAW onto the arranger (a section, or the whole song) and BassMuse reads the chords and writes them into the grid. No more retyping progressions you already have.
• Drag a single section's MIDI — a "Selected section only" toggle scopes the Bass and Chords drag-outs to just the current section.
• Split a section — right-click a section band and split it at any bar.
• Plus a documented setup for Waveform (Tracktion) in the manual.
Update from inside the plugin's updater, or download the latest from your account.
Knopf_
Posts: 118
Joined: Sat Mar 17, 2012 2:07 pm

Re: New Plugin - BassMuse

Post by Knopf_ »

Very interesting and friendly pricing. Until I understand, I could extract the generated MIDI to use it with my own bass library sounds?

Are you planning the use of chords with tensions? This is a limitation of the current version of EzBass, for example, although you can edit the MIDI at your liking.


I play bass too and like real bass sound, but tools like this can help in the composition process.
Knopf_
Posts: 118
Joined: Sat Mar 17, 2012 2:07 pm

Re: New Plugin - BassMuse

Post by Knopf_ »

Never mind, I found the answer to my two questions in the manual:
-program generates MIDI.
-chords can have tensions (or extensions) and inversions.
Azimuth
Administrator
Posts: 17
Joined: Fri Nov 19, 2010 2:16 am

Re: New Plugin - BassMuse

Post by Azimuth »

Hi Knopf,

I've been testing BassMuse for a little bit now and the plugin is coming along very nicely. The developer is very involved, solicits feedback and suggestions from the people trying it out which is a huge asset IMO. Just to let you know.
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:metal:This is gonna get LOUD:metal:
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