MIDIMaps : GM and GM2

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DarkStar
Posts: 97
Joined: Fri Nov 24, 2006 2:23 pm

MIDIMaps : GM and GM2

Post by DarkStar »

Looking at those 2 MIDImaps, I see:

[code:1:8f16852c03]1=38 ;Snare
2=37 ;Snare Side
...
38=38 ;Snare Center[/code:1:8f16852c03]
Is that first Snare line a typo? I cannot see a 1= line in the other MIDmaps (edit: I've just seen it in EZDrummer.mdmap).

If it is by design, then how do the two snare lines, driven by MIDI note #38, work?

Also, is there any difference between the Input and Output maps, other than their placement in folders?
Ralph @ Rayzoon
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MIDIMaps : GM and GM2

Post by Ralph @ Rayzoon »

DarkStar wrote: If it is by design, then how do the two snare lines, driven by MIDI note #38, work?
When Jamstix plays internal sound 1 (general snare head hit), it will output key #38 to MIDI and if it plays internal sound 38 (snare center hit), it will also output #38 to MIDI.
Also, is there any difference between the Input and Output maps, other than their placement in folders?
Usually it's just placement.
Ralph
Rayzoon Technologies LLC
DarkStar
Posts: 97
Joined: Fri Nov 24, 2006 2:23 pm

MIDIMaps : GM and GM2

Post by DarkStar »

Ah ha, thank you. :)

Is there a complete list of internal sound s somewhere? I had looked in Jamstix.mdmap as I thought that that might include them all.
Azimuth (Archive)
Posts: 1675
Joined: Fri Nov 19, 2010 2:16 am

MIDIMaps : GM and GM2

Post by Azimuth (Archive) »

Courtesy of Ralph when I asked:

pKick=0;
pSnare=1;
pSnareSide=2;
pSnareBounce=3;
pSnareRim=4;
pSnareBrushMuted=5;
pSnareBrushing=6;
pSnareRimHit=7;

pHH=8;
pHHFootClose=9;
pHHFootSplash=10;
pHHBell=11;

pRide=12;
pRideBell=13;

pCrash1=15;
pCrash2=16;
pCrash3=17;
pCrash4=18;

pSplash1=19;
pSplash2=20;
pSplash3=21;

pChina1=22;
pChina2=23;
pChina3=24;
pChina4=25;

pTom1=27;
pTom2=28;
pTom3=29;
pTom4=30;
pTom5=31;

pJamHi=32;
pJamLo=33;
pChimes=34;
pCowbell=35;
pTambourine=36;
pDrumstick=37;

pSnareL=38;
pSnareR=39;
pTom1L=40;
pTom1R=41;
pTom2L=42;
pTom2R=43;
pTom3L=44;
pTom3R=45;
pTom4L=46;
pTom4R=47;
pTom5L=48;
pTom5R=49;

pHH0=50;
pHH25=51;
pHH50=52;
pHH75=53;
pHH100=54;

pChoke=55;

pEggShaker=56;
pMetalShaker=57;

//JAMCUSSION
pDrum1Bass=58;
pDrum1Medium=59;
pDrum1Rim=60;
pDrum1Muted=61;

pDrum2Bass=62;
pDrum2Medium=63;
pDrum2Rim=64;
pDrum2Muted=65;

pDrum3Bass=66;
pDrum3Medium=67;
pDrum3Rim=68;
pDrum3Muted=69;

pDrum4Bass=70;
pDrum4Medium=71;
pDrum4Rim=72;
pDrum4Muted=73;

pPerc1=74;
pPerc1A=75;
pPerc2=76;
pPerc2A=77;
pPerc3=78;
pPerc3A=79;
pPerc4=80;
pPerc4A=81;
pPerc5=82;
pPerc5A=83;
pPerc6=84;
pPerc6A=85;

pPerc7=86;
pPerc7A=87;
pPerc8=88;
pPerc8A=89;
DarkStar
Posts: 97
Joined: Fri Nov 24, 2006 2:23 pm

MIDIMaps : GM and GM2

Post by DarkStar »

Thank you.
lunker
Posts: 43
Joined: Fri May 16, 2008 1:38 pm

MIDIMaps : GM and GM2

Post by lunker »

This is worth printing and keeping with the manual.

Thanks!
perc_perc
Posts: 40
Joined: Thu Jan 18, 2018 2:00 am

MIDIMaps : GM and GM2

Post by perc_perc »

agree with you. should be in the manual. I looked for it as well.
DarkStar
Posts: 97
Joined: Fri Nov 24, 2006 2:23 pm

MIDIMaps : GM and GM2

Post by DarkStar »

lunker wrote:This is worth printing and keeping with the manual.

Thanks!
Or, better, including IN the manual.
Ralph @ Rayzoon
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MIDIMaps : GM and GM2

Post by Ralph @ Rayzoon »

It will be in the manual soon with full piece names and usage remarks.
Ralph
Rayzoon Technologies LLC
Ralph @ Rayzoon
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Posts: 5858
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MIDIMaps : GM and GM2

Post by Ralph @ Rayzoon »

The IDs have been added as Appendix B in the manual for 4.3.0 RC1. Simply run the manager to update.
Ralph
Rayzoon Technologies LLC
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